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Post by zepp on Mar 20, 2015 8:44:09 GMT -8
Crafting Materials for CampsI have put together a spreadsheet for the modest proposal. In addition, I suggest the following plan: - Help Sam get Golden Tooth to level 20 (diplomatic requests for bribes and barters)
- Garrison half your troops in Golden Tooth and half in assigned location
- Build your camp (diplomatic requests for bribes and barters)
- Help anyone who comes under attack while building
- When all buildings reach 20 invite Mercs for defense
- Destroy anyone who gets in our way
- Laugh at accomplishing the impossible
- Take three cycles off so that we return to Tier 1 Status
Take a look at the spreadsheet and our goals, and tell me what you think.
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Post by sam on Mar 20, 2015 14:08:46 GMT -8
I love the plan! I think we could do this....
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Post by tremond on Mar 21, 2015 2:56:58 GMT -8
I'll take a look when I actually have some time to do that - busy with work for the next while. I like the bullet points but haven't perused the spreadsheet yet.
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Post by sam on Mar 21, 2015 3:28:56 GMT -8
It all looks pretty good Tre
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Post by zepp on Mar 21, 2015 10:30:35 GMT -8
Option: We temporarily remove a couple members and start with some big hitting mercs from 4-8 different alliances. They can help coordinate bribes/barters as well.
As general suggestions I would recommend: Alysane Tawney - The 'Sanctuary' Arienne Farwynd - Wings of Dragons Kevan Luongo - RRR
They have high positions in their respective alliances and are also connected with other alliances. Giving them a seat in our alliance for the Modest Proposal would be highly beneficial.
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Post by zepp on Mar 22, 2015 4:41:48 GMT -8
Question about Mercs.
I have suggested two types of Mercs. The first are embedded diplomats. They will fill out our ranks and help coordinate bribes and barters to help us build the camps to level 20. We will be asking them to bring enough mats for one camp in addition to at least 100 CP and 10m silver. The second are defensive. The defensive mercs would be invited to allow us to generate enough VP to win every region.
We can do this without any Mercs, and in some ways I prefer that path. However, having Mercs will let us take #1 overall. On the other hand, we can take the #2 <100 without any mercs, which would be a larger accomplishment in many ways. It is a question of what do we want to win, and how do we want to win it.
Thoughts?
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aris
New Member
Posts: 27
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Post by aris on Mar 23, 2015 7:25:54 GMT -8
umm, it is not very clear to me.. do you mean that every one of us to take into "custody" a camp? (raising and attacking defending?)
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Post by zepp on Mar 23, 2015 8:07:54 GMT -8
umm, it is not very clear to me.. do you mean that every one of us to take into "custody" a camp? (raising and attacking defending?) Just raising. You would be responsible for the materials and spoils for a single camp. You would return to the home camps upon completion.
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Post by rcassel on Mar 23, 2015 17:15:24 GMT -8
I am down
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Post by zepp on Mar 23, 2015 17:41:15 GMT -8
Just to reitterate, this is currently the plan for next January.
The primary goal is to get 24 level 20 camps in place. anything else is frosting.
Frosting goal 1: Second overall <100 Frosting goal 2: Placing in the Westerlands. Frosting goal 3: Iron Bank Frosting goal 4: Peacemaker Frosting goal 5: Gold Trade
Possible frosting goal: First overall (may require mercs)
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Post by tremond on Mar 24, 2015 18:17:32 GMT -8
I'm with you… I think at some point having 3 level 20 camps in all regions would be amazing for a tier 1 alliance… and I think we can do it with enough CP and time to build materials. To make the material part even easier we may actually look at making 3 people responsible for all 3 camps in a region instead of 1 person per camp. That way you only need 1/3 of the basic unit requirements and all the rest of the mats. Its much easier to get 1/3 of the requirements to level a camp 1-20 for 3 different type of camps (battle, intrigue, trade) then to build ALL requirements for 1 camp all by yourself.
Actually - there is a good question we should look at… realistically 1) what are the numbers to raise 1/3 of the requirements for 1 of each type of camp… and 2) how long would it take to build them for a single player? That would tell us how long we need to prep for the 'big one'.
Whatever prizes we get with it… bonus
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Post by Alex on Mar 24, 2015 18:51:00 GMT -8
oooh guys your gonna hate me after this post but here goes! I think this plan is very unrealistic. By January some of us will probably have decent amounts of CP but not all. Not in the amounts we will need to even remotely consider this idea. Now if we did this with either a bunch of small alliances, meaning they join us making a mega, or partner with an existing mega, meaning in all likelyhood we join them, then we will just become large farm camps for megas going for overall. In order for us to generate the VP necessary to win an overall we will need to garrison most of these camps with thousands of SS's and then have them running missions for wins and VP. This mercing opportunity only reinforced this in my mind. Its not really the level 20's that are generating the VP but all the SS's running missions. Especially with the changes if we create a 20 the megas will create smaller camps and then hit us mercilessly to get the increased VP for when you hit a larger camp.
I would like to not shelve this idea but I think we are ways from making this even practical. I would rather propose for discussion really going for Z's other idea. I think that we should join the diplo group, I'm wiling to do this and if anyone else is interested too come join me!, and we try to befriend and work together with some smaller alliances that are like us to win a region.
Lets say we ally with two other alliances are size, maybe a little bigger. So over three phases one of us each wins the region and hopefully one of the others takes 2nd. But the two helper alliances basically run interference and battle help for the one targeted to win. And then we switch roles. Hell we could build in the reach so that the third team wins aid, all they do is constantly send aid to the alliance that we identify as the winning alliance. The key is to identify partner alliances that we modestly trust and want the same things we want. There's a lot of ways to make something like this work and its far more practical. All three alliances win. Plus the mat requirements are far more manageable and we wouldnt need the CP that the full monty plan would require.
So in outline:
Winning alliance: three ~level 20 camps with offensive attacks that are designed to generate max amounts of VP. 2nd place alliance: one farm camp (a 20 that the winner can hit for VP) and two offensive for VP and the ability to hit attackers to #1. 3rd Alliance: Goes for aid, benevolent or barter rewards with two camps and one farm camp similar to #2
It even allows us some time for an off phase plan. If we're the 3rd team we would be "off", it wouldnt matter too much what size camps we made and we'd only be supporting. Even the 2nd place alliance needs only one level 20.
I think this plan is far more realistic and could be really fun. It would give us the opportunity to get some prizes but not sell ourselves out. What do you guys think?
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Post by zepp on Mar 25, 2015 0:38:30 GMT -8
Alex, your idea is very similar to the free region of Dorne proposal in the off-phase strategy thread.
As for going for the overall, which this proposal isn't really about, that would require mercs in the latter phases. But having all level twenty camps would be very nice for some of the higher CP mercs.
Modification: If we go for first overall we start a new Alliance named Growing Strong, allied to House Tyrell. We would then go back to Paying the Iron Price following the stage. Also, if we go for first overall, we should have Reps from other tier 1 alliances in Growing Strong from the getgo to ensure that we have bribes and barters coming in so that we can have all of our camps to level 20 by day three, we could then start pulling in Mercs from day 4.
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