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Post by rcassel on Jun 14, 2015 5:57:01 GMT -8
First let us define a White Cloak Army. A white cloak or White Coat, grey coats, or cannon fodder or cheap sword army are swords that will garrison our camps. They are doomed to die and will never reach extremely high levels of experience because they will die so often during battles of AVA. Save your Peerless sealed up super soldiers for Tales and for PTP battles and for adventures and quest you what to be sure to win. Not that you can not arm up your white coats with great gear.. In fact out side of the main character gear, and your elite super swords for tales, all your best gear should be carefully placed on your top level white coat army members. But once you have those geared up you are still going to need a ton of gear for all your white coats to wear. During down time between AVA there are adventures you can run over and over to collect the type of gear you will need to arm your generic White coats. At first you might need to use your best swords to run these adventures but the best thing you can do is switch out your top swords with members of your white coat army so they get experience and level up. Rules of developing generic White Coats. 1. Buy cheap- the reason we call them white coats or grey coats is because these are the common swords with a whitish or grey jewel to designate them.
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Post by rcassel on Jun 14, 2015 6:28:16 GMT -8
2. For AVA there is no great need to be a powerful Corruptor, Protector, Merchant, or Agent, we will of course be bribing, Aiding, Bartering or spying, but if we lose in those all we have to do is send again, no big loss if we lose. But if we lose in Harass, Fight, Sabotage, Swindle or Steal then there are real wounds and damages to the camps that set us back. My point is that a Vanguard and Skirmisher can do aid well enough but protectors stink at defending a camp. So when you build your army just make Vanguards, Skirmishers, Swindlers, Thieves, and Saboteurs. 3. Each of us have certain areas in which we shine brighter. So make your army reflect your skills. If you are a battle player, make as many white coats as you have command points and make half as many trade and intrigue as you have command points. If you are a trade player then more traders if Intrigue than intrigue. So say you have 50 command points, and are a Battle skilled player, you would need at least 50 Battle swords and 25 trade and 25 intrigue swords. That way if all your guys garrisoned say 25 battle guys 13 traders and 12 intrigue in camps and they are all wiped out over night in the camps, you pay to replace them and start the 24 hour timer to respawn them. You do this because even though they lose a level of experience they will still respawn better than buying a brand new untrained white coat. Then you can replace them in camps with the reserve white coats you have and fight all day and then leave them to die... errrr in garrison at night, when you wake the original 50 will have respawned and be ready to replace any new dead you have in camps. With a big enough stash of silver you can keep a fully manned garrison for weeks while still having swords ready to play. 4 Running the right Adventures to gain the weapons to arm the white cloak army will save your precious gold and silver from having to arm your men from the shop. Here is a list of adventures that show the possible rewards. Click on the pic to enlarge.
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Post by rcassel on Jun 14, 2015 6:44:13 GMT -8
Arming the White Coats Battle swords. Arm hands with Grand Ice Axes, Grand mist Daggers and Grand hardened Maces, Grand short Hauberks works great for all battle swords for the body, and I like all my white coats that do not have attack specific peerless companions already to have the Grand Pack horses if they do not have a better companion option because that way all the swords have at least 12 battle 12 trade and 12 intrigue, so they have a shot at preventing a wound from a sword with a different attack skill set. Personally I like to off set the bonuses skills a little to make the swords more versatile. So I like giving a Vanguard a Mist Dagger with an aid bonus or a Ice ax with a Harass bonus, but you can decide to give a Skirmisher a grand Ice Ax and enhance his Harass bonus. But the Grand Hardened Mace is the best battle point option if you are looking for a straight battle points bonus.
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Post by rcassel on Jun 14, 2015 6:49:53 GMT -8
Trade swords gear, hands false coin, body a Polished Antique Gold Necklace companion, either an intent scholar or Grand Pack horse I prefer the horse ..
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Post by rcassel on Jun 14, 2015 7:01:52 GMT -8
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Post by rcassel on Jun 14, 2015 7:13:45 GMT -8
I also think we can help round out the wounds we take in camps by uniformly garrisoning the troops in the camp. for instance if an enemy attacks in a wave of Harass the way the game works is that it first hits our skirmishers then all battle swords and then randomly all remaining swords. By making all our swords in a camp Battle swords or Intrigue or traders then they will more evenly distribute wounds, absorbing the force of the strike more evenly allowing time for wounds to heal, rather than killing swords in chunks as as the waves eat up the swords down the depth chart.
for instance we would post a uniform of the day
Ironmans Bay Battle Harlow Intrigue Great Wyk Trade
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Post by rcassel on Jun 14, 2015 12:29:38 GMT -8
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Post by zepp on Jun 14, 2015 15:25:50 GMT -8
Very good guide. The one thing I would add, however, is that I tend to ask my whitecloaks to be a little more broad, so I use this gear: 55 for all base stats and 2% to all defense. Jason's remnant is an alternative to the Crystal sword, but has a lower drop rate and the adventure is more than twice the duration. With the RoJS you will have 49 for all base stats, 1% to all attacks, and 3% to all defense.
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