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Post by zepp on Jan 25, 2015 6:44:07 GMT -8
Here's a thought…. What if we set a timeline. Like say we're doing 1 on and 1 off right not (which I think most like the idea of) we're going to have a bunch of RIs going on soon… so ONCE we're ready - We set a time limit… let's say 5 weeks (a cycle.. just for arguments sake). We build as many resources for camp levelling as we can. At the end of 5 weeks we see how many regions we have the mats for. We could then let that be the determining factor of how many regions to attempt. I think even in 1 cycle off we'd have enough mats to do 3 regions with all 20's if not more. We had all the mats for 3 level 20's in about 1-2 weeks this time - didn't we? So if we set our timeline (when we're ready) at 2 cycles off for preparation… then we see where we are at and make a go of it. With 2 cycles that could be upwards of enough resources for 6 regions. Maybe consider timeline first is what I'm suggesting. (I rant too much… I'll end my posts for the day here) Tre 2 quick points: - Only about 14 members used the spreadsheet (we had more mats than were listed)
- I like the idea of taking two cycles off before the full monty, it will also help us get more allies
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Post by Cristan Jast on Jan 25, 2015 7:51:37 GMT -8
I haven't decided how to vote in this poll yet tbh. Unless we all have 150+ CP's I see no benefit at all in splitting our swords between regions. If 5% = 300 then there is no way to pull it off simultaneously and anything less than 300 would mean they're hanging their asses out for no gain. So for me the only thing that makes sense is all in or none in. It's an ambitious plan that will take weeks of coordinating and planning so I'm glad we're batting it around now...lol
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Post by zepp on Jan 25, 2015 8:54:32 GMT -8
I haven't decided how to vote in this poll yet tbh. Unless we all have 150+ CP's I see no benefit at all in splitting our swords between regions. If 5% = 300 then there is no way to pull it off simultaneously and anything less than 300 would mean they're hanging their asses out for no gain. So for me the only thing that makes sense is all in or none in. It's an ambitious plan that will take weeks of coordinating and planning so I'm glad we're batting it around now...lol Cristan, We would only have our SS in the regional camps until they are leveled. Once a region is complete, all regional ladies and lords return to the home region.
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Post by Alex on Jan 25, 2015 9:16:38 GMT -8
Ok, first off I'm not sure how to vote so I'm kinda with cristan. I feel like the majority of our members we don't hear from so it's impossible to know if this is possible.
But....
And I'm sorry if this is your nomad plan Z, I'm not sure I understand what your saying with that one, but what if we did something like what Z recommended a few posts ago. Each member was assigned one sub camp. So say I'm Oldtown and I'll i do is garrison and level Oldtwon. We spend phase 1 doing two barter camps, and Z's right barter is the only way to go with this, and getting them to 10's. Then the first 10-12 days of phase 2 are leveling those two camps to 20 and storing as many spoils as possible. I would even go so far to say we all armor our MC's for barter, go to a region with our strongest ally to help protect us and we barter them as pay back. But once we have a couple thousand spoils each, we disperse to our assigned camp and level it as high as possible in the remaining time. I know this is essentially the same as a couple of people to a region idea but the difference to me will be how the mats and spreadsheet will work.
I'm not even sure this is possible but can we make a spreadsheet that can both keep mats for our assigned camp and a total for our on phase. This could do two things; allow us to keep doing our one on one off cycle but also save up extras towards the mega run. Plus we could even know if we have full buy in. Maybe only ten of us put in the mats for 10 level 20 camps then we know we're only going to do ten camps. Plus we just keep doing the one on one off until the mats are there to go for IT. maybe it takes six months or a year but the spreadsheet would tell us.
I know this is essentially what Z already proposed but the difference is that we're each responsible for one camp to get it to 20. And we are not locked into 24 camps. That's ultimately my problem with the plan as stated. I'm not sure we even have membership yo get 24 but maybe 10, or 12 or even 20 could be doable.
And one other thought, I think Z said it takes 22mil to completely get a camp to 20. Well maybe we make sure we each have 11mill to really quickly push the camps to ten or 12, wherever 11 mill gets you to, and then our garrisons do the rest. That way there's essentially no delay to get to that point.
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Post by zepp on Jan 25, 2015 11:32:45 GMT -8
Alex,
That is basically the regional plan. The regional plan has us all claim a camp and be responsible for getting that camp to 20, then helping others in our region, before retreating back home.
This would require 24 players with materials enough for one camp each. We would need complete buy-in before we started.
btw, to get a camp to level 16 requires 10mil silver. Sorry, I misspoke, it is 31 mil to get a camp to level 20. I would recommend 6mil minimum as that would be enough silver to power level to 14 and have a mil left for repairs.
I am actually working on the exact formulas I would use for the regional model, but basically it would be a spreadsheet where each player would have an account of their own mats and then there would be the home region which would be the overflow mats. Each player would also be responsible for a minimum of 60 CP and 6mil silver before we had the go-ahead to start this plan.
I do like your idea of stockpiling spoils before we went to our regions, that would smooth the process.
So Days 1-3 level the Westerlands Days 4-7 horde spoils (minimum 1,397 (level 14 camp)) Day 6 power-level regional camps to level 14 Days 8-14 level regional camps to 20
If we have a player with mats, silver, and CP for each of the regional camps that is exactly what we would need.
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Post by tremond on Jan 25, 2015 11:56:02 GMT -8
I think we're starting to say some of the same things… I just want to be clear about what 'in my mind' was a variation of swarm. Sounds somewhat like some are saying for regional etc...
We get MAX spoils from a lvl 20 camp… so getting the first camp to 20 is priority. It can then serve as the 'spoils' generator for all other camps. If we get our ducks in a row I think MAX spoils generation ASAP should be the priority. That is what would then enable us to level everything else as quick as possible.
So my thought of 'swarm' was… everyone is garrisoned in home region to generate the necessary spoils for all camps in all regions. For the last few levels… (14-20 really) it would help to have some people move their SS from home region to the camp ready to level from 14-20. That's my thought of swarm… MASS bartering to level a camp very fast through the last couple levels. Retreat home… rinse and repeat.
You can definitely marry this idea with Each individual being responsible for a camp in a region. This way we won't have any doubling of resources/silver being donated and lost. (I really hope they fix that bug). So in Alex's example - he is the only person donating resources to Oldtown (aside from maybe some spoils). Once its level 14… we expedite it 20… and move on from there.
My point is… a single person will have a harder time generating spoils quick enough on their own to power level a camp… unless they leave their SS garrisoned in the home region where they get awesome amounts. And even then… the last 3 levels are more than 1/2 the spoils needed to level from 0-20. Spoils donations from people in the home region will expedite it. I also think we benefit by prioritizing camp levelling order. Spreading our spoils across 10 or more camps from early on will leave us with a lot of low level camps… we don't generate VP or spoils as quickly as fewer that are levelled to 20. In my opinion (based on observation).
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Post by tremond on Jan 25, 2015 12:10:14 GMT -8
I think we're starting to say some of the same things… I just want to be clear about what 'in my mind' was a variation of swarm. Sounds somewhat like some are saying for regional etc... We get MAX spoils from a lvl 20 camp… so getting the first camp to 20 is priority. It can then serve as the 'spoils' generator for all other camps. If we get our ducks in a row I think MAX spoils generation ASAP should be the priority. That is what would then enable us to level everything else as quick as possible. So my thought of 'swarm' was… everyone is garrisoned in home region to generate the necessary spoils for all camps in all regions. For the last few levels… (14-20 really) it would help to have some people move their SS from home region to the camp ready to level from 14-20. That's my thought of swarm… MASS bartering to level a camp very fast through the last couple levels. Retreat home… rinse and repeat. You can definitely marry this idea with Each individual being responsible for a camp in a region. This way we won't have any doubling of resources/silver being donated and lost. (I really hope they fix that bug). So in Alex's example - he is the only person donating resources to Oldtown (aside from maybe some spoils). Once its level 14… we expedite it 20… and move on from there. My point is… a single person will have a harder time generating spoils quick enough on their own to power level a camp… unless they leave their SS garrisoned in the home region where they get awesome amounts. And even then… the last 3 levels are more than 1/2 the spoils needed to level from 0-20. Spoils donations from people in the home region will expedite it. I also think we benefit by prioritizing camp levelling order. Spreading our spoils across 10 or more camps from early on will leave us with a lot of low level camps… we don't generate VP or spoils as quickly as fewer that are levelled to 20. In my opinion (based on observation). Sorry for being long-winded... I think my short answer would have been - My only addendum to ' The Swarm' approach would be that we DO NOT garrison SS in the new region… we level it while it is unmanned from the home region until such a point that we need to mass barter the credits down for the last few levels. I would addend ' The regional' approach the same way… I would level my camp while being garrisoned in the home region… until I needed to barter it up in the last few levels… personally I'd probably bounce my SS back and forth… barter down a level in my region … generate spoils back in home region… barter down a level in my region…etc
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Post by Cristan Jast on Jan 25, 2015 14:21:14 GMT -8
This would require 24 players with materials enough for one camp each. We would need complete buy-in before we started. The biggest glitch I see with that is this: It's the slowest way to do it. If I'm responsible for a Barter camp, my Battle & Intrigue buildings will also be churning out materials during that time. Unless all of the 24 (21 if the last fealty isn't released by then) camps are of the identical type, then to me it would make more sense to assign a group of 3 to be responsible per region. As well, I agree with Tre. Don't garrison the new region.
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Post by Alex on Jan 25, 2015 14:59:49 GMT -8
I really like your guys' ideas for the regional/ swarm plans and think we could definetly do this but I'm still stuck on the amount of camps. I definetly think we do a test run first to see how it works out. Maybe 6-10 camps.
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Post by Alex on Jan 25, 2015 15:02:52 GMT -8
And you don't want to garrison the new region, not until you need the barters at which point we move in a mass hit it to upgrade. Maybe 80 CP is a min we need. 60 to keep generating spoils and 20 roving to upgrade camps but if we'll coordinated I think we'd level pretty fast.
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Post by tremond on Jan 25, 2015 15:10:18 GMT -8
I haven't voted yet because I'm kind of the mind to do a hybrid regional/swarm plan as well. I think we're coming up with some great ideas though… just want to throw that out there.
Quick add-on: we should never have more than 300 garrisoned in a camp (assuming there are other level 20 camps) That way we max our hourly VP. The exception would be if we're on a defensive and striking back at a target or trying for a region specific superlative prize :-)
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Post by zepp on Jan 25, 2015 17:40:42 GMT -8
To keep it simple.: Regional: Level home->level your camp->level camps in region of your camp->return home
Swarm: Level home->level next region as a group->level next region as a group->level... as a group-> return home
Nomad: one group stays home, another goes nomadic. Home group is responsible for spoils, nomad group is responsible for bartering regions.
I have a better breakdown in the OP, but this basically gives you the idea.
In all three approaches we leave all bases outside of the home region unguarded. In all three approaches each individual is responsible for the mats for 1 specific camp.
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Post by zepp on Jan 25, 2015 18:00:07 GMT -8
Also, I would like to add, that the more I think of this project, the more it becomes clear to me that we should go all barter. Also, I have been averaging over 1k spoils a day, so 3 days is more than enough to get the spoils for a camp to go from 1-14 for the power-leveling period. Then we wait for the garrisons to be opened and Barter them to twenty. We should be able to pull this off in two weeks, giving ample room to handle glitches.
I would like to consider asking Sam and possibly two others to power-level individual camps on their own without any help during our next on phase. That will help us figure out the actual time constraints.
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Post by silverroyce on Jan 25, 2015 18:22:22 GMT -8
WOW!!!!
I normally keep silent most of the time, but reading all of the Ideas about future AVA's has been interesting, but has also given me a headache. my question is how will we get 100% member participation and the command points? I'm RI'ing now, but I cant garuntee I'll have the command points That's desired. Heck I didt have it before I started my RI cycle. All ideas presented so far have been great, but how do we make sure all of our members are up to par when the time comes?
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Post by zepp on Jan 25, 2015 19:07:29 GMT -8
WOW!!!! I normally keep silent most of the time, but reading all of the Ideas about future AVA's has been interesting, but has also given me a headache. my question is how will we get 100% member participation and the command points? I'm RI'ing now, but I cant garuntee I'll have the command points That's desired. Heck I didt have it before I started my RI cycle. All ideas presented so far have been great, but how do we make sure all of our members are up to par when the time comes? That is where the spreadsheet comes in. Also, this is a plan for 2016, probably.
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