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Post by zepp on Feb 15, 2015 21:07:01 GMT -8
Reports from days 3 & 4
Getting into a general pattern.
Part one (levels 1-5): Preamble Get through the early adventures as quickly as possible.
Part two (levels 5-30): Build Apply talent points to Sand Steed At level 13 apply talent point to fealty building Accept BB invites, build buildings, passively (no bread) run adventures in all chapters Start making bread and mead
Part three (levels 30+): Sprint Three sprint Apply talent points to specialization speed ups Stop building, accepting BB invites, and running quests outside Vol. I Accelerate the line that leads to the Crusade of the Three Passive while there are five adventures running for the two Crusade of the Three quests Bread it to the end.
Part four: Clean up Claim all rewards Sell off everything Check for items in the market worth permaing Check seals CoR
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Post by zepp on Feb 16, 2015 23:34:32 GMT -8
Report from day 5:
Took it slow today, going light on bread and binge-watching Touch. Strategy-wise, following the same strategy. I'm at 1104 bread, but still have the sprint for this phase to look forward to. I adjusted some resource allocations to bread and mead. It should help in the long- run althouh it slowed me down a little this time, didn't get to 30 as quickly.
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Post by tremond on Feb 17, 2015 6:28:42 GMT -8
Something I've been thinking about in regards to speed...
Obviously before you have 8 points permed in Sand Steeds you'll be slow out of the gates. Which is why your first 8 points need to go directly into that. Then you have a bit of a wait until you hit lvl 30… at which point you can put 8 points into an individual action speed up and be at max speed.
So with maximizing speed out of the gate… I'd recommend (and plan on doing for myself) - having speed boost gear on your SS. Now I'm planning on structuring it like this:
Character: best speed gear all around Main SS: max speed of my remaining gear. secondary SS: as much speed as possible. tertiary SS: as much speed as possible.
Keep in mind that for most of Vol 1 you will mainly be using your MAIN SS to do the quest line. It's my understanding that at a certain point the main quest line ends up with a secondary and third quest line… the 2 additional quest lines need to be completed before you can finish the main Vol 1 quest line. Which is where I get the 3 SS number from.
I currently have my character equipped with master crafted bow, Robb Stark's armor, and live dragon egg. I also have 5% quest speed from seals. I have currently crafted a phalanx commander, cavalry commander, and an extra master crafted bow… I'm planning on spending a bit of gold to buy a couple items… needle, oath keeper, and dire wolf patriarch. I currently have 5 seals to add speed boost to fight actions on quests (from vol 4) and I'll probably put them on the dire wolf.
On my character I'll equip Needle, Robb's armor, and dire wolf. Main SS: Oathkeeper, cav commander secondary SS: MC bow, dragon egg third SS: MC bow, phalanx commander
I'm hoping that I can get as close to max speed for at least 1 of my SS prior to lvl 30… at which point… I should be at max speed for any SS I send out and I'll then send them out to all Volumes (without bread)
That's my idea currently… also hoping to get more of the fight action speed boost seals… you get lots in Vol 4.
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Post by zepp on Feb 17, 2015 7:45:56 GMT -8
That is similar to what I am doing. It is one reason I went for ao many Master Assassins and Deadly Poisons before starting. I am still slow for the first foyr to five hours, until I hit 30, but it makes it a little easier. Also, you are going to want ten SS as it is best to run all the story lines out the gate.
That means that you will need: three for Volume I, one for Volume II, one for Volume II, one for Volume III, two for Volume You, one for Volume IV, and one for Volume You Two.
I am going to work on getting 22 all-around on my character for my next round. I am looking at a Dragon Baby with six Seals of Seven and a Podrick's Axe with four. Mining them from the Volume You 2 Seven Stars boss battle.
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Post by tremond on Feb 18, 2015 7:15:52 GMT -8
I just checked into the Seal of the Seven you were mentioning… only because I didn't recall ever getting one from this play through. I just wanted to point out that in order to get the Seal of the Seven (for the rest of us who didn't know…) you need to choose the NEW WAYS option going into that Boss Battle..any other response to initiate the BB results in different rewards.
Forging Bonds, Part 18: Visions (New Ways choice!)
Also you can get a few speed ups from Vol IV. I've tried getting a list of them but the wiki isn't too helpful. You get them from completing one of the chapters but also from some BBs but they aren't listed as to which ones. When I have a chance I may go through the individual BBs in Vol IV to see if I can find them but I know you can get around 4 of these at a time.
They are:
Rangers of the Watch Mark (Battle) 3,0,0 +1% battle attack and defense, +1% battle attack speed Builders of the Watch Mark (Trade) 0,3,0 +1% trade etc... Stewards of the Watch Mark (Intrigue) 0,0,3 +1% intrigue etc..
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Post by zepp on Feb 18, 2015 7:50:16 GMT -8
Also you can get a few speed ups from Vol IV. I've tried getting a list of them but the wiki isn't too helpful. You get them from completing one of the chapters but also from some BBs but they aren't listed as to which ones. When I have a chance I may go through the individual BBs in Vol IV to see if I can find them but I know you can get around 4 of these at a time. There are a lot: Boss Challenge RewardsThat being said, the Seal of the Seven is the best of the bunch.
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Post by zepp on Feb 18, 2015 10:07:20 GMT -8
Reports from days 6-7:
Trying a dry-run for going to level 90 I went for the Belly Full of Wine Achievement (RI @80 while married) I kept going down the quest lines until I was near level 70 then slowed to reach 80. Saved a lot of bread even though it took about a day and a half.
I found that I was running out of SS and running low on silver and resources (it is a lot easier when you only have to hit level 30). I focused my efforts on buildings with lower levels of development (faster build times) and hired some extra SS as I got higher in the levels. 23 SS are sufficient for sub-40, but over 40 you need more. I also found it more important to claim prizes, something I usually do just before I RI (damn, forgot my Valyrian blade again) in order to keep up with silver. I also took any BB that was not in the Volume You storyline.
-Low on silver? Run high level adventures. -Low on resources? Run low level adventures.
Going to try and get back on track, but I had a friend send the marriage request and everything went somewhat smoothly. Back to the normal grind for another 10 before I go for the CP. For the CP grind I will also be grabbing the background titles.
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Post by Duncan Darke on Feb 18, 2015 15:27:50 GMT -8
Interesting - so going for CP is by far the longest RI attempt. Did you just run it "normally" for 1 1/2 days, or used significantly more bread ?
How many SS do you consider useful when going for level 90, in order to be better supplied with silver and resources ? I was going to try my RI cycle with 18 SS (2 of each spec), and crafted luck-based items for that number. But might consider delaying a bit and trying with 27 SS (or at least 23) if that makes a significant difference long term...
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Post by zepp on Feb 18, 2015 19:01:24 GMT -8
Interesting - so going for CP is by far the longest RI attempt. Did you just run it "normally" for 1 1/2 days, or used significantly more bread ? How many SS do you consider useful when going for level 90, in order to be better supplied with silver and resources ? I was going to try my RI cycle with 18 SS (2 of each spec), and crafted luck-based items for that number. But might consider delaying a bit and trying with 27 SS (or at least 23) if that makes a significant difference long term... I didn't use as much bread. had so many threads running that I would just check in every hour, add a SS to the adventure party, and send everyone back out. Leveling was the goal, so finishing the quest line could wait a little. I do recommend specialization, there is usually at least one action for each broad specialization in each quest. when you hit 30 you will have enough for 2-3 speed talents. If your SS are across the spectrum it will be more difficult. For going to level 90 you should probably have about 30, but buying disposable SS after level 40ish is effective as you have enough personal power to carry them through adventures even if they are naked whites.
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Post by zepp on Feb 21, 2015 9:59:15 GMT -8
Report on Set 1:
Time: 9d 16h 44m -- 1d 5h 5.5m per RI Bread: 1560-1041 net 519 loss -- ~65 bread spent per RI Talent points: 8*Sand Steed
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Post by Duncan Darke on Feb 23, 2015 4:18:47 GMT -8
So I guess we can round it up to 10 days / 500 bread for full Stand Steed capabilities. Did Mead matter (in terms of "net loss") ? I guess these 10 days included also a "dry run" reaching lvl ~80 as a training for the CP runs. What's next now for you Zayne, fealties or CPs ? I'm curious how the 8 pts in Sand Steed will influence the speed of the next RIs - I have a feeling the fealty ones will be a breeze :-)
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Post by tremond on Feb 23, 2015 5:17:58 GMT -8
Thanks for keeping a running report on how your RI's are going Z… it's helpful to see.
It looks like you've found ways to not burn through your bread too quickly. I'm going to experiment when I start my RI's with how fast an RI can actually be done. Mind you - it would mean not going for specific seals from BB's and such so I might try it in the middle or end of my first set.
I also recently added the premium building upgrade at the embassy that gives SPY actions a speed boost… again - when doing the long RI's and building back up it would be helpful (just like the battle speed boost in the smithy), but if trying to do a fast RI - the building times alone would be gross and you'd barely get a couple points into it by the time you're finished… unless you burn through some mead to get it. And considering those timers are so long you'd burn through a lot of bread if you tried to speed it up. Probably 100 bread just to get those building upgrades. Just thinking of those building timers that are 8hours+ then 16 hours plus then over 1day.
Which just reiterates for me the challenge of speed 'out of the gate'.
I picked up gold the other day that had a bonus purchase pack of Needle, Arya's Tunic, and Queen Nymeria's seal (x6).
I put all 6 seals into Needle and equipped it… so it's now 78,0,0 +6% battle attack and defense, +13% battle attack speed boost!!
Also put Arya's Tunic on my main SS… it has Battle speed boost to quests. 4% I think. I currently have about 775 bread and 600 mead… just waiting on a couple more luck based items and then I could RI any time. I'd like to hit 1000 bread but we'll see. If possible I'd like to do a set of 14-16 (sand steeds *8 + fealties) ending in Greyjoy.
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Post by zepp on Feb 23, 2015 9:46:37 GMT -8
I ended with two more mead than I started with. Mead was only useful in the higher levels of Market>Exchange (which wasn't actually all that necessary, but very helpful if you are going for CP) and Counting House>Money Chests (again, not helpful unless you are going for CP).
This also included the dry run to 80 (had to RI @ 80 exactly to get the achievement)
Next is Fealties, keeping a running tab on the RI thread
For fast RI you only need to reach level 30 (at which point you unlock the speed-ups, when you have a full Sand Steed set you have enough points for three attacks), you can then stop accepting BB invites, building upgrades, and running quests outside of Vol. I.
As a side-note, I recommend that you keep running Vol. II, and Vol. III as Vol. II has some great side-prizes up to chapter 7, and Vol. III has a good bonus prize in chapter 3.
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Post by tremond on Feb 23, 2015 15:03:17 GMT -8
What I'm trying to figure out is the best way to skip the slow start if possible...
So in my first set I'll probably do 8x Sand Steed… then when I go to redo Martell for the fealty… I'll have the 24% right out of the gate...
add to that the gear I'll have going and it looks like this:
24% - Sand Steed 34% - My Character (Needle 13%… with seals, Robb's Armor 5%, Direwolf + 5 fight quest seals = (9% all) 14% fight actions, 2% on my character) 13% - Main SS (Oathkeeper 5%, Arya's Tunic 4%, Dragon Egg 4% …with a seal in it)
= 69% speed up for my main SS right out of the gate … on fight actions… 64% on any battle action.
With some more seals from my first 8 runs hopefully I can get that closer to 70% for any battle action for at least my main questing SS..
my secondary and tertiary Sworn Swords will have 6% speed boost at minimum so it would be
69% main SS 62% 2nd SS 62% 3rd SS
So my hope is that I won't even need to wait until level 30 for the sprint section once I have all 8 points in Sand Steeds. This also isn't counting the 5% speed boost to battle actions from the smithy. Sure at the end game it would be way too much speed but I plan on switching out gear a bit … and also… neither Sand Steeds nor Arms of the Kraken has any bearing on AvA attack speed… so I figure it won't go to waste. I plan on using Oathkeeper as my main battle weapon after my RI's.
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Post by zepp on Feb 23, 2015 21:32:22 GMT -8
those are some nice speed numbers. In that case you could go straight through. no need to run adventures or upgrade buildings. I used to have a chart of the necessary adventures, but basically, at 70% 1h=18m.
Right now I am running with Podrick's Axe, Dany's wedding dress, and The Dragon Egg. I wil be picking up Seals of the Seven for my Axe and Egg in my later runs, that will give me 23 universal. 24 when I upgrade my egg. I will also probably pick up some for Dany's dress to bring my universal up to 30 with just gear and an extra five for Intrigue. That and one more Seal of the Seven on my character will allow me to run at 70% out of the gate for intrigue and 65% for everything else.
It may slow down my CP and Kraken runs, but it should be light on bread and helpful down the road.
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